Name: Soul Harvest English name: SoulGrab Damage: 150 Attribute on Chip: none Attributes actually accessible through use: Recovery, Breaking, Sword (though not all at once) Code: S Rarity: **** Capacity: 66 MB Class: MegaChip, EvilChip, NaviChip Description: Skullman is summoned to the field. If there is an enemy in the panel directly in front of him, he will grab it by the neck (or whatever it has that can be grabbed on to) and reach his other hand through the navi's chest (or the most chest-like part of its body) dealing damage and pulling out a small orb of blue flame. He'll then cackle and vanish, and when the summoner re-appears, he/she will have gained the 150 HP stolen from the target. For the remainder of the battle the summoner will have access to all the target's special abilities and the target wil not. Special Abilities include the effects of any NaviCust programs equipped, as well as natural talents unique to the navi itself, such as Protoman's ability to charge sword chips into twice as strong Fumikomi versions of those swords, or a Virus's innate Super-Armour effect. If the target in front of Skullman is too large to be grabbed (Stoneman for example) Skullman will stare at it for a second, mutter "nuts to that" and then proceed with the alternative attack (see below). If the target navi is female, the soul will still be harvested, but when Skullman reaches into her chest he will be instantly slapped in the face. As a result the 150 HP drained will be immediately lost again. If the panel directly in front of Skullman is empty, then he will proceed with an alternative attack, simply swinging a scythe over a 2x3 range (like LifeSword) dealing 150 damage to any touchable targets. The main attack pierces Invisibility, Mole, Armor, and Barriers, but will be cancelled by Auras with greater strength han 150 and Kawarimi. The alternative attack only pierces Shadow because it carries the sword attribute. Ryan raijink@hotmail.com