Meiru/Roll Cross Fusion

Episode Premiered In: Episode 28, "Pink Punch Meiru"

Following Appearances: Episodes 38, 40, 46, 48, 50, 51

Activation: The last time we saw these two Cross Fuse, it was only a young girl's dream. This time however, it's all very real. Meijin cooperates in copying Shademan's technique of transforming Rush into a special synchro chip.

Rush aids Meiru in Cross Fusion, willingly this time, though often reluctantly. This new ability allows Meiru to become a part of the Cross Fusion Team, and is also marked by the Crest of Duo. This new power gives Meiru an opportunity she never dreamed of - to fight by Netto's side, and protect him.

Special Attributes: Cross Fusion can only be initiated when Meiru's surroundings are covered by a "Dimensional Area" dome. This feature merges both the net and real life together, thus allowing navis to transfer to the real world. Cross Fusion allows Meiru and Roll to merge into one being, and fight together.

Gained Attacks: Roll Arrow, Roll Whip, Virus Summon, Rush Hole

Disadvantages: If Meiru and Roll are ever arguing or not getting along together, Cross Fusion is not possible. The Operator and Navi MUST be in perfect harmony in order for the transformation to take place. Also, since Meiru and Roll merge, this brings Meiru's body into possible danger, which cannot be repaired like a Navi's data.